Loop hero swamp

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Other than for the first two bosses Evasion is not a good stat for Warrior like it is for Rogue. Article of Protection is solid for getting through the boss(es) but falls off in use after that.

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At a certain point the camp's Supply items make these mostly obsolete and dead picks until after the 5 listed above. The first 3 give you some scaling armor, damage, and sustain, just not enough to match the pace of enemy scaling. You need Temporal Beacons and Thickets to get the most out of them, but the more fights you have and the more enemies present in each fight, the better they get.Īlright: Skilled Armorer, Buckler, Dominant Mass, and Article of Protection. I'd consider both of these to be solid late game farming traits. Could be thought of as 100% damage reduction from enemy's first hits. 2 damage/defense.īattering Ram is active in 3 out of 4 battles, and the more enemies present the better it gets.

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Should always be instapicked as early as possible. That's practically a free weapon upgrade each loop. Strong Aftertaste is potentially 3-6 damage gain per loop depending on your level of Herbalist's Hut. I'll only speak to Warrior since it's who I've played with the most.

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